Citraningtyas, Clara Evi Candrayuli and Cendana, Wiputra (2024) Exploring the Impact of Artificial Intelligence (AI-based) English Games in Enhancing English Communication Skills among Indonesian L2 Generation Z. Journal of Global Research in Education and Social Science, 18 (2). pp. 34-45. ISSN 2454-1834
Citraningtyas1822024JOGRESS12104.pdf - Published Version
Download (412kB)
Abstract
The role of artificial intelligence (AI-based) English games in enhancing English communication skills among Indonesian Generation Z (Gen-Z) for whom English is a second language (L2), is the main focus of this study. Questionnaires to collect data consisted of both open and closed-ended questions. Seventy-eight Indonesian Gen- Z from different parts of Indonesia participated, and provides a strong representation of the country. This study is aimed to address a gap in the present literature by directly engaging with game players and examining their perspectives and experiences with actual games that they play for enjoyment rather than games designed for educational purposes. The study’s findings show that English AI-based games significantly help respondents develop their vocabulary, improve comprehension, and acquire confidence in English speaking. The findings also indicate that English AI-based game learning is favoured over traditional methods. The respondents noted gaming's immersive and interactive aspect as beneficial to language acquisition and skill development. These findings emphasise the transformative potential of English AI-based games in language learning and advocate for their integration into educational frameworks to better fulfil the needs of L2 learners, particularly Gen-Z.
Item Type: | Article |
---|---|
Subjects: | STM Digital Press > Social Sciences and Humanities |
Depositing User: | Unnamed user with email support@stmdigipress.com |
Date Deposited: | 11 May 2024 07:09 |
Last Modified: | 11 May 2024 07:09 |
URI: | http://publications.articalerewriter.com/id/eprint/1397 |